Joey has been the primary programmer for SnowballZ. He's the ruthless supreme dictator that decides what goes and what doesn't - thankfully for the project he readily listens to advice from his trusty first man Matthew who has more than once saved the project from unspeakable horrors. He always wanted to make a RTS computer game despite the difficulties. Late 2006 he began. The first two attempts never amounted to anything playable but the third try resulted in the release of SnowballZ 0.0.1. From that November to January 15, 2007 three releases were made. SnowballZ then sat completely idle for 4 months without any development. He had pretty much given up on it; the software rendering was slow, the AI was slow and he couldn't think of anything to do on it. In the tail end of April he made a daring attempt to convert it all to using OpenGL. Within a week's time he did it and released Snowballz 0.9 on May 5. From there SnowballZ has been rapidly developing into a very fun game that will run even on slower computers. Joey has learned immensely about programming and python through the project and plans to continue creating SnowballZ until it is complete.
Matthew Marshall
Although Matthew hasn't programed much of SnowballZ he should still be considered a core developer. He has been a huge help in the development of SnowballZ since 0.9. Besides his valuable advice he is responsible for the multilayer code as well as making SnowballZ run fast. He has unique tastes in RTS's which helps keep SnowballZ unique from other games.
Michael Lubker
Michael is very helpfull with finding contributors, researching business ideas and being a good person to bounce ideas off of. He has been interested in creating games since the Commodore 64 days. Starting with Turtle Graphics back in the day, he really got serious when he discovered Clickteam's tools and eventually Open Source development. Michael constantly reviews games on Windows, Mac, Linux, BeOS, the Internet, and game consoles, and works on open source and independent implementations of wacky game ideas, and has been doing so for a while now. He also has coordinated the IGDA's Independent Games SIG for the last 2-3 years, and since then has coordinated several Independent Game Development meetings in the Austin area. He's also worked on OpenRTS.org and some hobbyist projects at Zeolite Studios. He also has worked at the Chestnut Square Cyber Lounge. He now works at Aspyr.