This blog has been moved to Arctic Paint. What's here will be left as there are links around the internet to these posts but all new stuff will be at Arctic Paint.
Permanent link Comments (View)This blog has been moved to Arctic Paint.
This blog has been moved to Arctic Paint. What's here will be left as there are links around the internet to these posts but all new stuff will be at Arctic Paint.
Permanent link Comments (View)A dream come true; I can make games with python that run on any web browser and any OS! At least code it in python. Using flex pypy it is possible to convert python code to AS3 (Action Script).
It's very new still but it's a start. You can check out an example here (source and the resulting game in flash) based on the classic pygame example, "pummel the chimp."
It'll be exciting to see what other cool things develop from pypy.
Permanent link Comments (View)SnowballZ is on it's way back! This time with a glorious new codebase that just looks soooo awesome!!! (Oh, I guess the part that you actually see looks awesome too.)
Want to know how to program games? This is the first tutorial in my series on programming games.
This tutorial has been moved and you can find it here: http://arcticpaint.com/tutorials/#lesson1
Permanent link Comments (View)Terrain is hard hard hard to make look good. It's something I have yet to master but here are a few musings of mien.
Read full post... Comments (View)It seems to me that the hobbyist game developer comunity is most lacking in artits. There just aren't near as many of them as there are programmers or even music artists. This is sad to me because the quality of a game is, more often than it should be, judged by it's looks. The graphics of a game is the first thing perceived. Potential players will see how the games look before they play it. And we all know how valuable first impressions are, right?
Being a good artist is difficult. It requires a lot of work and patience. It's not like programming where you can create something that works good after learning the basics. Until you are at least halfway diecent your art won't look good, which can be discouraging.
I don't know what all that has to do with this tutorial but anyway, the best way I learn is to take some good art and see how it was created. I don't claim to be good but I don't think I'm bad. Here is a way I discovered to make some nice looking stone/metelish tiles. We start out with a 64x64 image in Gimp.
I haven't posted here for... almost four months. I was browsing around traffic statistics and the like when I discovered I happen to be syndicated on http://libregamewiki.org/planet/? When did that happen? Anyway, finding that got me to thinking that I should probably not abandon this blog as it could be usefull to people and fun to do. Snowballz gives this place a lot of visibility so I might as well not let it go to waist.
Just as I was ready to add new content a thought struck me, "Soooo.... what will I write about?" Ahh, my life story. I thought maybe I could write about snowballz development. Well, that only happens when I work on it which hasn't been very much for the past four months. I only did one release which had about 5 or so hours in it (some nice improvements just the same). But I guess I can write about it when there is something to write about.
So I think I'll just start rambling my thoughts out here and start posting updates, problems solved (and maybe unsolved) with snowballz or anything else interesting. There will most likely still be dry periods so your only hope is the rss feed. I'll try to get more consistent with time.
Permanent link Comments (View)2D sprite libraries are one of those things that people attempt to make so often but rarely end up being anything usefull. And this is what makes me excited about Rabbyt, it is very usefull! (By the way, that warp effect was my idea :-D )